1 weekDwarf spaceOuter spaceAlgorAstroid BeltProtected routeMalapensaI'FortoonaLomaPiskeroGiff systemAlgor (gone)Algor's moonRionDelaniFarflalan321Adventurer's pathAdventurer's Timeline- Wendel the wizard on planet Algor charges us to retrieve an urn. He lends us a small ship, and a crew of 5 red shirts and 1 captain, Doalot, which we take to a nearby moon where a ship has crashed. - We encounter a dead Illithid (Mindflayer) ship broken in half, the stern of which balanced precariously in a crevace. Yuyual scouts ahead and sees that the ship is surrounded by Gith bodies. While checking out the body, Yuyal gets stung by batlike creature, but seems to be ok. - We enter the bow part of ship, find more dead bodies, some Gith, some Illithid, but no urn. We find the spelljammer chair, with a body in it pierced by a Gith sword through the chair, a tradtional Gith way to disable a spelljammer. As we investigate, a 2 headed worm humanoid attacks us, but we kill it heroically (mostly). - As we inspect the body in the chair, mosquitos come out, stinging Yuyal. Rain saves Yuyal by envelopping her and the mosquitos, suffucating the tiny things. - Barbuckle stays behind in our own ship, hovering over the stern of the crashed ship, while the rest goes down to investigate. - We find a tunnel out of the ship into the rock, where we find more Gith bodies (Yuyal finds a craftful spear). - The tunnel splits, so we split too. Elecksi and Idle go down the top tunnel, where they find a dead Illithoid, clinging to the urn in an almost loving embrace. As Idle toudhes it, he passes out and has visions of an enormous ancient Illithid empire. While he is passed out, Elecksci steals the urn, but in that moment, Barbuckle, having found the parking break, joins in and revives Idle and they both find out about the theft, forcing Elecksci to hand back the urn to Idle, whom seems more than a little interested in it. Meanwhle, Yuyal and Rain find a pool of sentient goo at the end of the bottom tunnel. They prod and poke it a little, trying t find something on its botttom, but the pool stirs and starts moving towards them. Running back, noticing they won't make it in time, Rain falls back and makes out with the pool, sharing an intimate moment while the crew looks on with a mix of awe and disguist. - With the pool temporarily halting back, we run off and flee onto the ship, hitting hard away from the crevace while a whole flock of the alien bats fly through where just a moment ago our ship was parked so precariously. - On th way back, Rain incites the team to mutany, killing the red shirts, while Elecksi tries to charm Doalot. Both are posined by Idle+Rain, who forgot to mention that part of the plan to Elecksci, and when they wake up, everyone is invisible and everything Doalot touches catches fire... AlgorIllithidGithEpisode 1- We kill Dolalot, get the urn and his shotgun, while meeting Amos and Elinor, who have been hiding in the ship this whole time trying to stop the mindflayers, of which they have heard back on Algor in the undergrund, where whispers of villagers that have gone missing circulate wildely. - Rain ingest Doalots arms to give himself fire hands, which doesn't really work (yet). - A big ass capitol ship headed by Captain Charming confronts us, Amos convinces them we have a diease, giving us time to dispose the bodies (Idle cooks the bodies... seriously this is team is a freak show...). - They seem to start to lose interest and appear hostile. We tell them about the mindflayers, which peeks their interest. They demand the urn and they invite us to a Capital outpost in the Malapensa system to report what we have seen. Without many other options left to us, we agree to both. - In the capitol colony, everyone is treated well but watched closely. Everyone is interrogated separatly, those encouters ranging from polite converstaions to Amos throwing a rat at his interrogator. There is also another astral elf among them interrogating Yuyal, who asks about her parents ship the Naraiwe that got destroyed by the pirates that captured and enslaved her, but she has only heard of its demise. - We meet Charming's dad, Commander Clooney, who condescends a lot but offers us a contract to take one of their ships in to investigate. The crew is undecided.... MalapensaEpisode 2- We turn down the contract, but decide to hang around a bit to resupply and learn what we can - Elinor and Yuyal spend time on the street and in taverns to hear what people say about the Capitol, and find out that other ships have been hired before for similar missions - Rain stakes out some armory shops but is too poor to afford anything. Who can guess where this is going at this point? - Idle tries to find shipwrights, learns of an amazing shipwright on Loma, and an ok-one on Algor. He also learns that the Dwarves have the best Tech in the astral plane, followed by the Giff. - Elecksi tries to find other sorcerers to learn more spells, one gives him a little scoll that says "Cebelina I'Fortoona", before self igniting. - In the evening, we decide to have Elecksi, Idle and Rain incite a tavern brawl as a distraction while Elinor and Yuyal picking pockets, stealing 90 gold, which we split evenly. - The next day, rain hides in a crack in the armory shop, waiting for the night to let the others in and rob the place. In the meantime, Yuyal visits a library to a book on Gith (which he finds and steals) and Illiths (which they don';t have). While asking the librarian Ulrike about a Gith book, she tells her there's a Gith ambassador in the colony. The team visits ambassador Kamal, where Yuyal hands him the Gith spear as a gift, while promising him they burried the dead Gith bodies in Episode 1 according to traditional Gith customs (which she quickly read in the book). He is touched. - Having gained his trust, the teams senses an opportunity to drive a wedge between the capitol and the Gith and to make an ally, so Yuyal tells him the capitol didn't care at all about the mindflayers, and Idle decies to tell him about the urn, and that the Capitoal has stolen it. - Kamal is visibly shaken, he identifies the urn as a device to store brains of an ancient and powerful mindflayer. If the mindflayers consume that brain they will be unstoppable. He asks the team if they will bring his message to the Gith flotilla to warn them, while he will try to retrieve the urn. He proviedes us with passwords and direcions to get there, plus, upon request, a cart, which the team wants to use to rob the armory with rain. He also tells us of a recently discovered ship wreck in this system, which hold valuables, as the Capitol has comissioned an expedition to it that leave in the morning, and tells Elecksi that "I'Fortoona" is a system. - They rob the armory, retrieving from a hidden safe a heavy box with gold and sme scrolls, a spikey armor for Rain and 3 magic boots. - We narrowly avoid capture and escape to our ship, where we find Barbuckle heroically prepping the ship and Amos playing with his rat the whole time... Loma I'FortoonaEpisode 3GiffDwarves- Before leaving, we hire a small crew of 5 competent, yet disposable teammates. - We leave the colony planet and head to the site of the crashed ship - We find two ships, one in pieces and unidentfiable, the other broken in half and belonging to the Dwarves. - Barbuckle expertly parks the ship right between the two halves and we split up. We notice space eels around us, which, for now, remain calm and do not seem to mind our presence. - Rain, Elecksi and Yuyal investigate the bow, Barbuckle, Idle and Elinor the stern. - Bow: We notice bodies, mostly lifeless automatos that Dwarves use as cheap and disposable labor, but we also find one Orc pirate, which we recover a large axe from. We then head down to the 2nd level, where we find 5 large crates. We open one and find canisters for differently colored liquids. Of coure Rain ingests one, feeling a little dizzy but stabe for now. - Stern: The team directly proceeds to the lower level, Barbucke sensing some magic below. We also find crates. Before they can open them though, both teams notice 3 large space sharks approaching us quickly, not looking friendly. We ready ourselves to fight the space sharks! - Stern: Barbuckle being distracted by the magic and Elinor not warning idle in time, Idle gets caought by surprise and is knocked off the ship, managing barely to hold on to drop only one level. He resumes his attack though, and with help from very vicuous musical mockery by Elinor and healing power by Barbuckle, Idle slices thing in 2 perfect fillets. - Bow: Rain confronts one of the sharks, trying to burp his ealrier ingested silverly fluid onto it but missing. He gets bit a little but holds on. Yuyal teleports herself onto another shark, irritating the thing enough so that Elecksi can shooth it with magic missles. Yuyal pulls out he knifes, stabbing the thing on both sides but sliding her right knife down to the fin, causing the shark to steer right and slam into the shark attacking Rain before dying from its wounds. Rain than kills off the last shark. - All the fighting and vomiting of ingested plasma causes Rain to start glowing and causing random magical effects. This causes the space eels to wake up and attack us as well. The dispatches them, Idle cutting more fillets for dinner. - We load 4 crates onto our ship and head on to the Gith flotilla. - On our way, we encounter the trace of a space whale, whose feathers are known to confer incredible luck, but the trail is cold and we have no time to waste. We also encounter a massive group fo space sharks but they luckly pay us no attention. - Yuyal, emerging from another astral trance, remembers some elf alchemy techniques, using that knowledge to find out that the canissters we found are half processed ores the Dwarves use, which are extremly expensive when fully processed. - Finally we find the flotilla, our flag signs granting us safe passage to the center which is an island connexted via large chains to hundreds of ships pulling it through space. We are director to pull our ship to a large skull head shaped landing zone, where we are greated by a a procession of 5 female and 4 male Gith. We notice the absence of any kids in the vicinity and everyone around us being battle ready. We are wecomed by the oldest of the procession to To'Na Rath. Episode 4To'Na RathAdventurer's InfosNameClassRaceBackgroundStr Dex Con Int Wis ChaAbility ScoresProficienciesAmosDeceptionInsightInvestigationPersuasion10 12 14 12 14 18TieflingWarlockBarbuckleAnimal HandlingAthleticsNatureSurvivalWildspacer8 10 12 12 16 9GiffDruidElanorArcanaDeceptionIntimidationSleight of HandStealthUrchin9 16 13 12 9 16DrowBardIdleAthleticsArcanaReligionInsightPerceptionFaction Agent16 12 16 8 14 13RebornFigtherRainArcanaAthleticsHistoryNaturePuddle18 15 16 16 10 10PlasmoidFighterYuyalAcrobaticsDeceptionInsightInvestigationPerceptionSleight of HandStealthCriminal11 16 12 12 14 12Astral ElfRogueElecksciArcanaDeceptionPersuasionSurvivalVat12 10 15 10 15 17HumanSorcerer4GlossaryTieflingGiffDrowRebornPlasmoidAstral ElfHumanDwarvesIllithidGithWarlockDruidBardFigtherRogueSorcererClassesRaces5PlacesI'FortoonaMalapensaTo'Na Rath Loma AlgorPiskeroRulesConditionsEpisode 6- Elecksci puts silver ring on, gets snake fingers and ring won't come off, and Amos finds gold amulet, coils of snake around an ember with a green drop (of which we fins some more late on too). - We open door at end of hallway, snake arms raise, we freeze it, but as we lift off the bar, another falls from the ceiling, hurting half the team. We enter an enormous chamber, (E-W), 70ft long. 3 big coffins, nice wood, decorated. - We open tombs, a skeleton comes out of one, says in snake tongue "die, intruders, die!", which Amos understand due to his comprehend language spell (which we use multiple time throughout the dungeon). - At end of hallway, 8x8 ft statue, carved out of stone, cross of snake, frog, intestins, reveals an eroded trap door underneath, wet stairs going down, where it appears to be very cold. - The stairs end in a wide corridor going to the east with statues flanking the sides. There is 3-4 thousand years old mold around the first statue, that has been slightly rotated. Idle rotates it and it opens a secret door, to a guard room, 2 pole arms between which is silver plate of an angry snake face (which we nic of course). - At the end of the corridor, there is a large octagonal chamber with an enormous well at its center. The pit in the well has dripping water from top, now is full, of slightly acidic, very dirty, smelling licorice oily water, 10ft deep. each side has a door , with statues between them. Amos tries the water in the well for some reason, and says it tastes sweet, but starts to feel week in his arm and stomach. After Idle throws some food into the well attached to some rope, we see mummy hands in the well and blinking thing. Amos uses his mage hand to find a ring, untarnished by age (magical). Amos puts it on, right eye falls out, but he can see out of the glass eye that fell out. - We go on to open each door, some of which are caved in, and more terracota statues, rotten beds, another pendent (silver with scales and an emerald), tubes that hold scrolls. some are still in tact, which Amos grabs. Ornate images of snakes raining from sky, a large stone coffin with the remains of mummification gone wrong (black oozy goo. Rain merges with it. it flows inside of you. memory flashes with triumphant snake looking over army. tries to take over rain, but they share control. hear the name franbinza. Amos checks lore book, finds it was the last ruler of the city), another tomb that was broken open by collapsing stones, where skeleton had ran around for ages leaving a circular track in the stone, hallway leading into a tomb (stone coffin. we open it, poison comes out. Elecksi gets shocked stepping on a trap stone on the way out). - Finally, in the terracota room, Amos blows them up, we find a trap door, go down corridor, open door, old mosaic. huge stone chamber, 120ft across. hugely tall, bats on top. Stone statues of spiders, goblins, bats, all destroyed. large snake lizard hybrid thing, walking around with chain up to the ceiling. They distract like a kitten with shiny lights on the wall. - We go west (right), see a hallway, with 2 doors, but we go down stairs. Through a revolving door, one side spear trap (hits yuyal), other golden idol. disgusting room on the other side, goblins shattering far way. Amos and Elecski investigate. 30 Goblins chant to some king. - We go back around to another door, but come back around to the goblins. we impersonate snake gods, ask them if they have seen an urn, to which they give different answers involving a bad mum and bad dad. Rain unfortunately is having problems keeping the black goo inside of him in check, but gains the insight that while they are still fighting for control of the body, the power of the cursed snake goo is confined to the tomb, so, with heavy heart, Rain decided to leave the Tomb and go back to the ship to let the good die off outside in the sun. - We decided to check out bad mum first. Through a room of pots and pantry, we hear a whimpering. Yuyal decides to stealthily go through in the dark, and finds an elvish women chained to the ground. She proceeds to try to free her from her chains, but the elf is revealed to be a succubus and gives Yuyal a big smooch that takes some 20 years of her life and takes some of her health away too. The team tries to attack her as she goes invisible, but miss and she escapes, leaving back a circle of demonic runes on the ground that once were her true prison. They do find an urn but it was just a regular urn containing nothing special. - The Gith delegation leads us to a conference room. On the way there we notice the many different styles of architecture of the Gith buildings, which they aquired from all the different cultures they freed from the Illithids. - Alternating between male and female, the Gith quiz us about our encouter with the Illithid brain. When done, they bid us to leave them to hold council, inviting us to explore the city as guests for now, but to not go far. - Asking around in taverns, sparring matches and shops, we learn that Gith, just like Astral Elfs, can pass along their knowledge to their offspring, as they too live in the astral sea, and also can get very old because of it. We also learn that the goald of a Gith is to hone a skill to perfection, which includes Dragon riding, all kinds of weaponery, but also arts. We also learn that the big skull of the island is actually the remains of the heads of a god. We learn that while the underside of the island is used as farmland (gravity plane is in the center), the middle is a labyrinth of tunnels and caverns forbidden to outsiders. We also learn that "belina", which we know is somehwere in the I'Fortoona system, is Gith for "whale", which the Gith treat as an honored and extremly revered species. In other langues it is also called "kindori" sometimes. - We are invited back in to the council, who tell us that there are 3 known Illithid ancient heads, one the Gith had tried to recover, but died in the attempt while also killing al Illithids. This is the one we found. One other is missing, but the Gith beleive they have found the third on the desolate jungle planet Piskero in the Piskero system that was once the center of an empire of snake-like humanoids. - The Gith tell us that they don't want to attract attention by sending their own raiding party, but that an innocent adventurer team could go their without suspicion. THey hence ask us, and we accept, to retrieve one of the missing Illithid ancient brains from Piskero for them. They provide us with a mind probe resisting headband and a poison curing ring, food and wishes of good fortune. - The travel to Piskero takes 3 weeks, the first of which goes smoothly first, untill we are suddendly and violently pulled out of astral speeds and attacked by a mean looking, metallic ship in the shape of a scorpion, sitting on an asteroid, firing giand fireballs at us. We manage to evade the first shots, but realize we are severely outgunned. After a quick vote, we decide to flee. they pursue us and are gaining on us, so we decide to try a wildshot by dumping one of our canisters of achemy potions, Elecksci shooting magic missiles at it just as it reaches the scorpion ship. The explosion is wild, colorful and surpassing our wildes hopes. A look through the spyglass reveals no movement on deck, so we trun around and get closer, indee realizing the explosion killed the entire crew. While the fire catapult and pincers are heavily damaged, the charred ship itself is in flying condition! We have taken another ship! - In the second week, we meet a swarm of fish swimming amoing little playfull Chwinga Faeries. THey play some pranks on us but are otherwise harmless and we let them be. - Different personal projects proceed, Elanor leanrs thieves kant, Amos contacts the rat king and Yuyal tries to learn more about the alchemy canisters. - We arrive on Piskero and land close to the city of Yuanti, which has a strong aztec vibe to it. We leave 3 crew members on our skiffer and take 2 with us on the scorppion, crawling towards the city. As we enter the city we notice statutes of upper and lower snake bodied humanoids. - We camouflage our ship and task the remaining 2 crew memebers to guard the ship, as we enter the tomb in the center of the city, which the Gith have directed us to investigate. - Amos using magic to read and understand some writing on the entrance, we learn the tomb is of Xi'Xi Mantr, but other than that, all writing has faded and the air is stale. Idle pushes the door open and we enter the first chamber. - THere are 2 doors on the left, 2 on the right, and one at the end of the tunnel. The first two have wooden tombs in them. When we open them, we find terracota statues of armed warriors. The seond two have stone tombs with terracota statues of scholars. One of them wears a silver ring, and while we are aware of the likelihood of booby traps, the absence of any other treasure leads us to suspect that this ring is important. Elanor carefully pries it off, but slips at the last second, causing a whirlwind of green mist to erupt, which vanishes shortly, but leaves Yuyal and Amos reeking, as they have been poisoned ... Episode 5Piskeropoisoned - They go back in the direction the goblins told them where bad daddy was, passing the giant snake lizard and notice he wears a chain with a golden key. They try to take if off with the mage hand but that doesn't work, making it angry. For now, they decide the mission is too important to deal with a giant basilisk and move on. - We find a throne room with an ornate, cool looking throne. Yuyal, exhausted from all the getting pierced, sliced and getting sucked years of life of her, sits down on the throne, and immediately has a psychedelic trip. She feels power surge through her, snake like thoughts entering her mind, and first signs of physical changes too in the forms of a split tongue. Barbuckle pulls her off, but Amos and Elecksci find themselves super jealous of that ectesy trip and each try it out too with the same results. All three now also speak snake-tongue.- They move on encounter a giant snake lich king, Xi Xi Mantr himself, who asks them why they bother him? Elecksci, ever quick thinking and charming, becomes a slimy little servant and tells him that he himself has sent for them. He seems confused, he is obviously ancient, but decides to accept the reason after everyone shows submissive devotion, but fetches some suspicious looking drinks for everyone, telling only Elecksci with an eye wink not to drink it. Yuyal manages to pull a sleight of hand and fakes drinking it and then passing out, while Amos uses a later moment of distraction to do likewise. Idle however, trusting in desperation in his resistance to poisons, drinks the poison, but falls down. Barbuckle is gripped by fear and slowly backs out of the room, not being noticed by Xi Xi Mantr. Xi Xi Mantr tells Elecksci to put away the "bodies" into some tubes, muttering how he will renew himself with the gift, and moves excitedly into a different room. Amos uses the distraction to inspect the many scrolls in the room, while Yuyal find a hidden room with a large brooding pot, many different colored poisons and, with shock, the urn! Knowing they don't have much time left, Yuyal decides, despite her complete lack of potion knowledge, to try to poison the brooding pot that Xi Xi Mantr likely uses to extend his life, by picking 3 bottles of black potion, emptying one in the pot. It immediately starts foaming though and making large noises. Suddenly, a booming voice from the door, Xi Xi Mantr ask angrily "what are you all doing in there?! Betrayal! The team, in a panic induced attack that yet, for the first time in their tumultous journey somewhat resembles a cohesive, coordinated effort, through everything they have at Xi Xi Mantr in an effort to stun him long enough to get out of her alive! Barbuckle, gathering all his courage, glowing with amber light of a divine spark, enters the room and blasts a divine beam at Xi Xi. Amos puts all the dangerous energy of the days and weeks on this mission on a his most powerful eldritch blast. Yuyal grabs the urn, runs out the hidden room and throws one of the ramining 2 black potion bottles at Xi Xi Mantr on the way out. Idle, waking up from either the ruckus itself or all the poisonous fumes slowly filling the room and bolts out as well, not bothering to wonder what, where or whom. Finally, Elecksi fires a true barrage of magic missiles at the shelves of alchemic elixirs, potions and scrolls, before they all bolt out. Terrified, they still hear Xi Xi cursing, who does not appear to have been seriously wounded by their efforts at all, screaming "my work! my work! thousand of years of collecting, studying...." Waves of shock travel through the tomb, revealing a power that none of them had ever guessed at. They run for their lives, goblins and skeletons just ducking out of their way or being sliced and shot away, as fear drives them to a ruthless instinctive frenzy, barely making it out of the tomb before the entry collapses, run to their ship, escaping at speeds not safe for planetary travel. After an eternity of hour of fear of being chased, no one speaking, they realize they made it out, and start to relax. The team start to slowly unpack their loot an treasures, a mad light heartidness returning that is so characteristic of this team. Drinks are poured, jokes are made, joy returning. To everyone but Yuyal, who sits in her room, holding the urn, wondering inside her head with an alien coldness, if after all, she should not be destined to rule in greatness... Episode 7- Yuyal goes into a trance after sitting on the throne of XiXi Manter, presumably to contemplate the consequences of all our actions. Meanwhile the rest of the crew does their best to ret-con a certain phallic flair to the Astral Elves culture. -Immediately after this, our dear and beloved crewmate, Falloidian, comes bearing a message from an enigmatic being. A human bearing a startling resemblance to an old Don Draper. We do not learn his name nor that of his faction, but he does offer us something in exchange for allowing his people to study the Urn with the Mindflayer brain for one week and then return it to us. Negotions continue for the better part of an hour!! We finally agree on a Ring of Invisibility, Belt of Frost Giant Strength, and 15k gold for allowing study of the urn for one week. After that, Falloidian turns to ash. - We head to the drop off location to pick up the material and drop of the urn. In route we come up with the plan to give them a replica by disguising the urn with a piece of the Mindflayer core Rain now has inside of them. Eleanor fashions a decent replica of the urn and we perform the switch. We get our items, and leave the replica there on the magma planet. - We decide to return to the Gith, en route we spot a pack of Solar Dragons, ill-advised brainstorming ensues, but we do nothing at the moment. - Near the end of our travels, XiXi Matter reappears as a spectre on our ship and we aren't quite sure what to make of it yet. He doesn't seem in the mood for milk and cookies however...Episode 8- Xi Xi isn't happy at us, and informs us of his first instinct to kill, disassemble and reassamble us as punishment. He reveals however, that in his quest to find us, he realized much has changed in the world and that he almost feels gratitude for reawakening him. Indeed, he seems fresher, more coherent and present that he was in the dungeon. He gives us the chance to redeem ourselves and prove to him that we could be a useful asset. We proceed to try to convince him that he has indeed no idea how much not just the world has changed, but also the technology, in the hope to appeal to his scientific side. Indeed, when we show him our alchemy supplied that we have taken from the destoyed Dward ship, he is fascinated. He wants to know where there is more, and while he initially just wants us to bring it to him, we convince him to set up his lab on our ship, to which he leaves to make preperations, providing us with a list of things he needs us to procure for him and the means to contact him using the amulettes we, ... borrowed..., from his tomb. - We continue on to the Gith but encounter a fleet of Capital ships on the way. When asked about the state of our ship, we make up a story of having been attacked by the people we conned with the urn, having found them attacking a capitol trading ship. They renew their attempts of persuading us to work for them, but we decline. - Back in the Gith flotilla, we meet the elders and hand them the urn and are received with gratitude and the invitation to use their information network. We suggest we could be hired to steal the 2nd urn from the capitol colony on Malapensa, but they are hesitant and would only green light it if the mission cannot be traced back to them, as they don't want trouble with the capitol. - While inquiring about psychic ways to interact with objects, we inadvenrently give them the idea of building an urn compass. - We proceed to buy many potions (healing, shadow, sleep and flashbang) and are also given psychic detontator from a psychic Gith, as well as a hat that shields the mind against psychic abilities. We also hire 12 experienced Gith marines that we station on our Scorpion ship, with the intent to pay Yuyals former captors a visit... MalapensaEpisode 9- We leave the scorpion ship with the Gith Marines behind for repair, whith the Gith kindly offer to us for gree, but will take 2 weeks. - We leave off to Algor, but when we arrive, the planet is ... missing?! The moon is still there, and on closer inspection we see a small settlement and 2 dozens of ships huddled together in a rag-tag fashion. We go down to investigate, and learn it is a refugee camp, from the same city of Caldera that we started our journey from. - We meet Hamid the Halfling, who tells us what happened on Algor: 1 month ago, green lights appeared in the skies of Algor, after which vines started sprouting all over the planet. At first just a nuissance, they quickly overgrew and consumed everything, and as the people fled, they watched Algor collapsing into nothingness under the vines until nothing remained without as much as a house-sized asteroid to lay witness to what occured? - We traverse the refuggee campa little and find out that some of the survivors, including Yuyal's crimnal contact and middle-woma (also called a tunnel) fled to the planet Rion in the Loma system. Barbuckle and Idle in trying to find clues meet a guy that sells memoria of Algor, including vines and green crystals supposedly realted to the collapse of Algor. We also learn that Wendel the Wizard left Algor a few days before what happened on Algor. We leave some supplies for the refugees and head to Rion. - On Rion, we land in the harbor of Black Rock City, a city built on and around an onyx-black rocky hill surrounded by a blue sea on one side and a purple forest on the other. When we land, we a re greeter by an dead-inside looking and sounding harbor official who reads us the rules, whom we swiftly pickpocket clean, retrieving i.a. some keys and a ledger. We decide that this city is a good starting point to infiltrate higher society and/or criminal/pirate society, and that we need a break, so we spend a week partying hard, investigating and making connections. We are staying in the relatively luxerious "Dancing cow" hotel, where Idle startes becoming a cook. Elecksci starts courting different highborns and learns the wealthiest and most influential family are the Scuddlemores. Amos practices healing skills, i.a. by cutting willing (Idle) and unwilling (Elecksci) crew members. Barbuckle studies the stolen ledger and learns that a certain pirate captain Falcon has docked here before while overpaying heavily for the docking fee, and that 2 weeks before that an entry was erased in the books. Yuyal goes to Rishka and learns that the pirate clan the Porce;ain Princes are rading trade routes around the system, whith her feeding them information in ships to rob, and that the Scuddlemores seems to be involved somehow. When the crew assembles again after the week to discuss what they have learned and Elecksci informs them of an upcoming ball at the Scuddlemores, a plan forms to infiltrate the ball and Black Rock's high society... Loma7689
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  1. Overview - Map only
  2. Overview with Adventurer's path
  3. Path Ep.1-9
  4. System Algor
  5. System Malapensa
  6. System Piskero
  7. Gith Flotilla To'Na Rath
  8. System Loma
  9. System I'Fortoona
  10. Timeline Overview
  11. Timeline Ep1
  12. Timeline Ep2
  13. Timeline Ep3
  14. Timeline Ep4
  15. Timeline Ep5
  16. Timeline Ep5 part 2
  17. Timeline Ep6
  18. Timeline Ep6 part 2
  19. Timeline Ep6 part 3
  20. Timeline Ep6 part 4
  21. Timeline Ep7
  22. Timeline Ep8
  23. Timeline Ep9
  24. Adventurer's Infos
  25. Glossary